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Cara Delevingne Modelling Career, Biography, Film Roles, Rumours and Net Worth

web caraCara Delevingne is a 26-year-old English model and actress. She signed with Storm Model Management after leaving school in 2009 and has appeared in several film roles. Delevingne won the Model of the Year award at the British Fashion Awards in 2012 and 2014. Who is Cara Delevingne? Cara Jocelyn Delevingne is a British actress

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Cara Delevingne is a 26-year-old English model and actress. She signed with Storm Model Management after leaving school in 2009 and has appeared in several film roles. Delevingne won the Model of the Year award at the British Fashion Awards in 2012 and 2014.

Who is Cara Delevingne?

Cara Jocelyn Delevingne is a British actress and model who was born in Hammersmith on August 12, 1992, to parents Pandora Anne Delevingne (née Stevens) and property developer Charles Hamar Delevingne. She grew up in Belgravia, London, one of the wealthiest districts in the world. She became a model in her teenage years and became one of the most sought-after models around, working for brands from H&M to Chanel to Burberry.

Does Cara Delevingne have a famous sister?

Cara has two older sisters, Chloe and model Poppy Delevingne. Her godfather is Condé Nast executive Nicholas Coleridge and her godmother is reportedly actress Joan Collins.

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Does Cara Delevingne suffer from any illnesses?

At the Women in the World summit in October 2015, Delevingne spoke about her battle with depression which started when she was 15 years old and was said to be triggered by her discovering her mother’s heroin addiction. She also revealed on This Morning in 2017 that she suffers from ADHD, which she has received treatment for ever since she was a child.

Does Cara Delevingne love animals?

Delevingne is a self-proclaimed animal lover and following the high-profile killing of Cecil the lion in 2015, the actress auctioned her personal TAG Heuer watch, raising £18,600 for WildCRU. She was the inaugural ambassador of I’m Not a Trophy, an organisation founded by French artist and photographer Arno Elias to create greater awareness of the rapid extinction of endangered species around the world, by appearing nude in an advertising campaign.

Was Cara Delevingne’s mum addicted to drugs?

Yes, Pandora Delevingne has often admitted that she struggled with heroin abuse. In 2017, the three sisters, Poppy, Cara and Chloe opened up on their mother’s drug problem. Poppy said to PORTER magazine: ‘I was 12 when it all started happening, which is the time you really need a mum – getting your period, wanting to know what sex is about. Cara was six years younger. She slept in my bed for years.’

Why did Cara Delevingne shave her hair?

In 2017, Cara was sporting a smooth new look, which saw her cut off her hair for her role as a cancer patient in the upcoming film, Life in a Year. ‘Before I even got the project, I said to the director, “I want to shave my head for it,”‘ she said at the time.

Does Cara Delevingne have a foot fetish?

Yes, in 2016 she admitted she had a thing for people’s feet. In a video where she was being interviewed behind the scenes with fellow Suicide Squad actors Will Smith and Margot Robbie, she says: ‘I have a slight foot fetish.’

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Does Cara Delevingne have a twin?

No but the internet was lit up by a doppelganger – 14-year-old Olivia Herdt, from Uruguay, who looks the spitting image of the London born model. The Cara Delevingne lookalike regularly posts recreations of Cara’s poses and fashion style to her 7,500 Instagram followers.

How did Cara Delevingne get into modelling?

Cara Delevingne first starting modelling at 10 years old in an editorial shot by Bruce Weber for Vogue Italia alongside model Lady Eloise Anson. But she was propelled to fame in 2012 when she was scouted by Burberry’s Christopher Bailey in 2012 while working part-time in the office of a fashion website and she first appeared in Burberry’s spring/summer 2011 campaign.

How much does Cara Delevingne earn?

Celebrity Net Worth estimated that in 2018, Cara had a net worth of $21 million.

Who is Cara Delevingne dating?

Cara Delevingne has sparked speculation that she is dating Paris Jackson, the daughter of pop star Michael Jackson after they were spotted holding hands. The women were seen looking close during fashion week in London, February 2018, and were once again spotted holding hands as they went for dinner. It is still unconfirmed whether the pair are officially dating or not. As of August 2018 Elle reported, Cara and Ashley Benson were commenting on each other’s social media posts and were photographed kissing at London Heathrow. However no official comment has been made.

Can Cara Delevingne act?

Yes, it would seem that Cara Delevingne can indeed act. She first appeared In romantic mystery film Paper Towns (2015), London Fields, and Enchantress in the DC superhero film Suicide Squad (2016). In 2017 she starred in Luc Besson’s Valerian and the City of a Thousand Planets as one of the main characters.

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Town In Alaska Won’t See Sunlight Until January 23rd

Alaska town dark 2The winter nights have well and truly rolled in and are here to stay, meaning we can say goodbye to any sunlight from approximately 4pm onwards. Fortunately though, we’re not completely in the dark and still get around eight hours of sun (or most likely, rain) throughout the day. Which is more than one town

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The winter nights have well and truly rolled in and are here to stay, meaning we can say goodbye to any sunlight from approximately 4pm onwards.

Fortunately though, we’re not completely in the dark and still get around eight hours of sun (or most likely, rain) throughout the day.

Which is more than one town in Alaska can say, who won’t see any sunlight until early next year, on January 23. Talk about January blues!

Utqiaġvik, in northern Alaska, had its last sunrise on Sunday, November 18 and has now descended into 65 days of darkness.

Previously known as Barrow, the town now won’t see any sunlight until January 23 due to the so-called ‘polar night’.

This is because of its close proximity to the Arctic Circle; according to The Weather Channel, the sun doesn’t rise north of the Arctic Circle from mid-November through late January, due to the tilt of the Earth away from the Sun.

They posted to their Twitter account to mark the start of the darkness:

Because of the tilt of the Earth, areas north of the Arctic Circle – which are situated close to the North Pole – go for more than two months with the sun never ascending above the horizon. Yikes.

It’s not all bad though, as the town will not be completely dark throughout this time period. Although there will be no sunlight, there will be sufficient light to see objects outside.

I mean, it’s still not great and considering I struggle to see at the best of times, I don’t think I’ll be moving to Alaska anytime soon.

Amazingly though, the opposite happens in the summer months as the residents of the town do not get to witness a sunset from May until August.

Yep, you heard me right. For more than two months every year, the sun does not set. Again, because of its close proximity to the Arctic Circle.

I’m sorry, is this confusing anyone other than me?! How do people get their heads around having first no sunlight for two months, then no sunset? Mind = blown.

Utqiaġvik, though, is home to more than 4,400 residents so they mustn’t be too perturbed by this yearly change in weather.

According to CBS, around 61 per cent of the city’s population is Iñupiat Eskimo and many still hunt and fish for much of their food.

The town’s name was changed from Barrow, the name of nearby Point Barrow, in 2016. It originally got its name as it was chosen by a Royal Navy officer in the 19th century.

However, as reported by Atlas Obscura, residents voted to permanently change the town’s name to honour indigenous peoples and the area’s roots.

Hence, Utqiaġvik, which refers to a place for gathering wild roots – staying true to the hunting nature of the town’s residents.

Hopefully the lack of sunlight won’t have any impact on their daily routines and the residents of the town can continue doing what they do best.

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The Legend Of Zelda: Ocarina Of Time Voted Greatest Video Game Ever

ootwebAs The Legend Of Zelda: Ocarina of Time celebrates 20 years since release, it remains the finest, most beloved, and influential video game of all time to gamers all over the world, even two decades later.  The N64 classic is a generation-defining work of art, a game that informed and inspired the industry for decades after

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As The Legend Of Zelda: Ocarina of Time celebrates 20 years since release, it remains the finest, most beloved, and influential video game of all time to gamers all over the world, even two decades later. 

The N64 classic is a generation-defining work of art, a game that informed and inspired the industry for decades after its release, and that rarest of all things – something that all gamers can actually agree on.

Even in 2018, Ocarina of Time still easily comes out on top as the best video game ever made. A ranking of the 100 greatest games of all time – compiled by regular gamers – has Nintendo’s adventure comfortably in first place, nearly 1,000 votes ahead of Skyrim. 

You only need to take a look at reviews aggregator Metacritic for further confirmation of Ocarina’s greatness. The game sits proudly in the number one spot with an incredible 99, ahead of classics like Tony Hawk’s Pro Skater 2, GTA V, and Super Mario Galaxy.

In other words, it is objectively the best reviewed game in history. That is an indisputable fact. As sure as you can’t actually fly off of a building with a cuckoo above your head, Ocarina of Time is the most well received video game for as long as video games have been a thing.

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I guess it shouldn’t really be that surprising. I don’t know many whose formative gaming careers weren’t spent exploring the fields, deserts, and lakes of this 3D Hyrule.

I don’t know anyone who wasn’t blown away when they discovered the Master Sword for the first time, or choked back tears as the credits rolled over a world that was finally safe from evil. A world that we’d spent dozens upon dozens of hours deeply invested in, thanks in no small part to the masterful way in which Nintendo essentially divided the game’s story into two chunks – something that works beautifully from both a design and story standpoint.

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One of the things that’s always struck me about Ocarina of Time is the genius of the game’s first few hours, in which we play as a younger version of Link. This is the ‘first chapter’ of Ocarina of Time, if you will.

Not only does this first chapter serve as a way of sending Link on his journey to collect three spiritual stones to defeat the evil Ganon, it also gently eases the player into the rules of the game by presenting three smaller, easier to manage dungeons, and offers a brief tour of what Hryule has to offer while still teasing out a larger world.

Beyond that, it manages to endear you to the characters that inhabit this Hyrule during your initial tour of the land, making the shocking twist at the end of your journey as young Link all the more affecting.

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I’m aware that this game is 20 years old, but if you don’t want to be spoiled I wouldn’t read on any further.

Once young Link has collected the three spiritual stones (which in itself feels like the end of an epic quest), players are faced with the Master Sword – a legendary blade, and a fine reward for your trials.

But in what I would maintain is still one of the greatest video game twists of all time, it turns out we’d played directly into the evil Ganon’s hands, giving him exactly what he wanted. Link wakes up seven years later, no longer a child but an adult, and chapter two of Ocarina of Time begins.

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At this point, it becomes the player’s goal to explore this dark and twisted future version of Hyrule and undo everything Ganon has done in the seven years Link has been asleep. The game becomes more complex, opens up considerably, and throws out much more challenging, labyrinthian dungeons, and terrifyingly twisted bosses.

To my mind, this was an inspired move, one made all the better by the hours we’d spent as a younger Link in a version of Hyrule that wasn’t in ruin. That time we’d spent getting to know all of the characters – from the Zora Princess Ruto to the bizarre but loveable inhabitants of Hyrule Castle Town – gave us a reason to care about taking down Ganon and restoring the world.

At least personally, I wasn’t just interested in putting Hyrule back to normal because it’s what the game said I had to do, but because I’d been charmed by young Link’s peaceful, funny, and colourful Hyrule, and I felt a very real desire to fix things.

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As I explored Hyrule as adult Link and saw everything Ganon had done, like destroying Castle Town, freezing Zora’s Domain, and locking up the Gorons, I was driven further and further to get to the end so I could stick the Master Sword right through Ganon’s head. When you finally get to do just that after one of the most epic boss battles in gaming it’s nothing short of sublime.

Of course, the fact that you could travel back in time by returning the Master Sword to its resting place, switching between young and adult Link to solve puzzles and explore two worlds that were near identical, but still wildly different from one another, only made the game even more astounding in scope and scale.

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When Ocarina of Time released in 1998, the world had never seen anything quite like it. You can argue that all Nintendo did was take the Zelda ‘formula’ that they’d refined with the Super Nintendo classic A Link to the Past and translate it to a 3D environment, but consider what a huge technical and creative achievement that was at a time when nobody had done anything like that before.

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Of course, Nintendo had had no small measure of success in bringing their other famous franchise to N64 two years earlier. Super Mario 64 was (and is) a classic that took the concept of 2D platforming and skilfully manoeuvred it to 3D, surgically removing or tweaking any aspects that didn’t work anymore.

But the Zelda games have always been more complex beasts than anything in the Super Mario series, and the idea of bringing Link, with his interconnecting overworld and puzzle-filled dungeons, to 3D must have been hugely daunting.

Lesser developers might well have scrapped the ‘open world’ of 2D Zelda games in favour of something that would be easier to work with in 3D. In fact, Nintendo very nearly did.

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Shigeru Miyamoto – the creator of both Mario and Zelda – previously revealed in an old edition of Iwata Asks that he wasn’t sure if the N64 could handle an ‘open world’ like the Hyrule Field we eventually got.

Miyamoto’s original plan was to create a Zelda game more in line with Super Mario 64 – using Ganon’s castle as a hub world, Link would travel to different dungeons and levels via a series of paintings around the castle. In the “worst case”, Miyamoto said, “Link wouldn’t have been able to go outside the castle.”

In the end, the decision to go for it and create a proper 3D overworld came from Miyamoto’s desire to have Link ride a horse – something that he obviously couldn’t have done in a linear castle setting, not without running into walls and getting horse muck everywhere, anyway.

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Miyamoto explained:

Making a broad landform that you could ride a horse across weighed down the processing, so we took it out for a while. And after a while I returned to work with the production team and launched a huge campaign to regain the grassland! We started by testing whether we could have two horses out at once. We thought if we could do that, then we could make other forms of play for that grassland. It went well, so we made a demo video with two horses. We showed that at Nintendo Space World7, and I was like, “Now that we’ve shown this, there’s no backing out!”

The end result was iconic, of course. Who can think of Ocarina of Time without recalling the first time they thundered across the field on Epona, Link’s trusty steed? These days riding a horse in a fantasy video game is pretty standard, but this was just another game-changer from Nintendo, and it made the world feel that much more massive.

The fact is, even if Ocarina of Time had been a more linear affair, in line with the kind of structure we saw in Super Mario 64, it still would have been incredible. But Nintendo pushed the development team and the N64 hardware to its absolute limits to create something truly groundbreaking, making the dungeons, bosses, and characters that much more immersive.

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I should also point out that Nintendo basically invented the first workable concept for 3D combat in a video game too. Miyamoto and his team felt that the best way to deal with enemies in a 3D space was to be able to ‘lock on to’ them, a feature that’s now standard in pretty much every action adventure game around.

The ability to ‘Z-target’ an enemy suddenly meant that Link could lock into tense one-on-one duels. Our hero could strafe, backflip, block, roll, and jump from side to side as he fought enemies who would often have specific weak points or openings, turning every battle into a deadly game of chess.

Again, it’s a feature that hasn’t aged brilliantly and has clearly been perfected in the years since, but this massive innovation was born out of Nintendo’s drive to make Ocarina of Time the very best game it could be.

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So that’s Nintendo’s first 3D Zelda, more or less. A towering technical achievement, and a staggeringly ambitious game that consistently innovated, surprised, and delighted. It has more than earned the high scores and praise it received – and continues to receive.

Quite honestly, I can’t think of any gamer that hasn’t been touched by some aspect of Ocarina of Time, be it the majestic score by Koji Kondo, the memorable bosses, or simply striking out across Hyrule field for the first time.

But I’m sure we can all agree that this bloody owl can do one.

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The Legend of Zelda is widely loved and respected by fans and critics everywhere, but Ocarina of Time is the title that took a near-perfect franchise, and made it truly legendary.

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The Inbetweeners To Reunite For Special Anniversary Show

inbetweeners_aThe cast of The Inbetweeners are reuniting for a special anniversary episode so 2018’s not all that bad after all. The likely lads – Simon Bird, Joe Thomas, James Buckley and Blake Harrison – will look back on their time as salacious sixth formers for a new Channel 4 programme being shot next month. It

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The cast of The Inbetweeners are reuniting for a special anniversary episode so 2018’s not all that bad after all.

The likely lads – Simon Bird, Joe Thomas, James Buckley and Blake Harrison – will look back on their time as salacious sixth formers for a new Channel 4 programme being shot next month.

It will celebrate the show’s three seasons and two films, featuring behind the scenes stories and unseen footage.

Emily Atack, who played Charlotte Hinchcliffe, will feature despite heading into the I’m A Celeb jungle this Sunday.

Producer Will MacDonald said, as per the Sun:

The love for The Inbetweeners is huge, the kind of love that Jay would boast he’s had many times — big celebrities, millions of viewers and loving fans across the globe. And it’s so exciting the boys will be back together to feel that love from all those people and enjoy it first-hand. What could possibly go wrong?”

The first series aired on E4 in May 2008, before Channel 4 broadcast it in November that year. The second series began in the UK on 2 April 2009 and finished on 7 May 2009.

A third series was commissioned by E4, starting on 13 September 2010 and ending on 18 October 2010, the first episode of which had the highest-ever audience for an E4 original commission. The cast and crew subsequently indicated that there would be no fourth.

The show was nominated for Best Situation Comedy at BAFTA twice, in 2009 and 2010. It won the Audience Award at the British Academy Television Awards 2010, and later in the year won the Best Sitcom award at the British Comedy Awards. In the 2011 British Comedy Awards, the gang bagged an award for Outstanding Contribution to British Comedy.

A welcome return for the lads I imagine.

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